Post by thewookster on Jul 12, 2013 2:02:12 GMT -6
An interesting feature to be added plus some new maps.
Brand new to QUAKE LIVE is the Race gametype, which puts a non-combat spin on Quake. Players race against the clock and each other to earn the fastest time. Race takes place on both deathmatch and CTF arenas, challenging players to race from checkpoint to checkpoint taking the most efficient route. Players spawn using PQL physics, which allows for enhanced air control, and a wider variety of movement, topped with higher speed potential. A Rocket Launcher and Plasma Gun are also made available to navigate the tricky bends and turns. Matches end when the timelimit is reached, and the player with the shortest run is declared the winner.
Created by Terminatria author Russell "bst" Vint, Delirium is a Duel arena set in a futuristic facility. The arena consists of three levels, connecting through large, curvacious hallways. Delirium is larger than the typical Duel arena, benefitting players that can navigate through rooms quickly, and cutting off your opponent to prevent them from grabbing Yellow and Red Armors. Best suited for 2 to 6 players, Delirium is also playable in small Clan Arena and FFA matches.
Fuse, created by Ferdinand "cityy" List is a Duel arena new to QUAKE LIVE. A mixture of outdoor and indoor areas, the action in Fuse takes place primarily in three different rooms, connected on multiple levels. Duellers will find themselves attempting to control a Yellow Armor, Red Armor, and Mega Health. Fuse features a lot of thin ledges, useful for trickjumping or ambushing opponents below. Fuse also plays great in FFA and Clan Arena modes for matches between 2 and 6 players.
Golgotha Core is a large Free For All arena, featuring a health and armor generator for players looking for a quick boost. Large rooms built with long lines of sight favors those who love the Railgun. A powerup heavy arena, you'll want to control either the cycling Haste/Invisibility, and Quad Damage, both located in the bottom of the space. Made for 4 to 12 players, Golgotha Core is also playable in Clan Arena, Freeze Tag, and Red Rover modes.
Pillbox is a brand new Capture the Flag arena with fast captures and fast action. Defenders have a couple of tricks at their disposal, including a pressure plate to activate a crusher to stop camping enemies, and a bridge that drops into the lava that also houses a Mega Health. Attackers can take the rear route into the base, and pop a few grenades down a hatch that routes to the flag. A powerup in the midfield ensures the defense can't play too far back. Pillbox is best played from 2v2 to 4v4, and also supports One Flag, Harvester, and Attack & Defend.
Nooooo already enouch gametype's which arent played and al those new maps are killing ql. To get fast in ca on those new maps you need to play them many and many times and with this rotation it just totally has no point anymore... I say back to the oldskool,where the players keep playing the best map over and over again Instead of being forced to play stupid new maps which nobody wants
Yeah you dont know what i mean with the speed of ca games And the biggest part of ql is ca... But I agree that the maps are good for duels,and only duels Just because with duel you walk slow...every map would be good...