When focussing on 1 thing like attack or defence you learn all aspects about it for the different maps, it also helps to focus on 1 thing and get good at it
Stays in base on big maps and comes to the mid on smaller maps,definetly comes out to support our fc.
There is no point in running after the flag just to see them make a cap and then they immediately grab our flag because you left base.
When you get killed tell the rest of the team where the enemy/s are going (delay spawn) and if necessary the mid def takes over your spot.
If there's a good place for you in base, use it. (you can simply wait and don't need to come out because they want the flag and will come to grab it)
When both teams have the flag your role changes into flag carrier defender. You defend our flag carrier like you own life depends on it.
Controls the mid area, supports our flag carrier and intercepts the enemy flag carrier.
Takes over flag def spot when needed, tells the flag def how many enemies passed him going towards our base and tells our flag carrier if mid is safe to run through.
With a cross cap your going to attack the enemy to return our flag.
Coordinate with the other attacker and go together in the enemies base from different directions when possible. Better wait some where 10 sec then go alone and get shot every time.
When your in position in the enemies base say something like "in position", then wait for the other attacker. When ready call attack and the two attackers will be attacking at the same time from 2 different directions. When you have the flag tell the team where you are going so your team can help you.
Another thing the attack must do is go to the middle area when the enemy has our flag, so the whole team will be there to intercept the enemy flag carrier.
That way its pretty much impossible for them to get a cap. When the flag is taken back into the mid area, our att will probably be together and can attack from there together.
When you have the flag try using different directions on the map, especially when you just shot someone.(they will tell team where you going so switch from low to high etc)
Boost, boost, boost:
Use it wisely.
Boost our flag carrier to gain a capture when entering base, for example on shining forces and courtyard, so the enemy wont get an holysh1t moment
Also try to use it on the smaller maps in the mid area(like spiders crossing and ironworks) boost our flag carrier through it, because the enemy will try to intercept him there with 3 or 4 players.
When the match starts the defence boosts the attack immediately away from our base, so they're faster than the enemy in the mid or at some place they will not expect us. When the attack are boosted the flag defender can boost the mid def and goes back to position.
(example japanese castles, boost the attacker up the stairs, they will then be in enemies garden before enemy defence has taken position.) Surprise attack!
Some tips: Try not to walk directly behind your team mates. (because it's always nice to have 2 frags with 1 shot)
Double jump on jump pads. (coming out lower)
Avoid jump pads as much as possible.
When you have been shot don't click too fast, because you got 2 sec to see where the enemy is going and you can then tell your team.
Learn to listen to the whirring sound of the rail gun. (you can here it way before footsteps and jumps etc) Use it to track where the enemy is going or coming from.
Remember you have control of the match when you have the flag, not when you're defending your base. Everyone is defender if the enemy has our flag,and we all come out to support our fc because the whole other team will be after him!
If I forgot something, post below. Then once added then I will move the post. This is so we can keep this thread clear and not allow it to get cluttered up.
What I'm about to write is true for standard T4 CTF that I used to play obsessively. Take note that insta is 1-kill affair and so you have to be extra careful but this info might still come in handy.
CHECK YOUR CORNERS & POSITIONING
Instagib is extremely position-dependent. If you pass a corner you must be aware that there might be an enemy behind it, anticipating that you will come from behind that very corner. And worse of all, many maps have corners that open up into huge corridors, mazes or halls. A well-positioned enemy has his crosshair trained on all the important spots. So it is a matter of simple press of +fire key for them.
The only way to counter well-positioned enemy is to behave in a way they do not anticipate. Try to pass the corner in a non-obvious way (ducked, quick jumping, whatever fits). Then you're engaged with the enemy that has to adjust to your position - that is, reposition himself and try to nail you again. Therefore you must continue being unpredictable and use all elements of the map geometry to your advantage in a TOTALLY UNPREDICTABLE MANNER.
More often than not, enemy surges into a room only to find themselves shot in the back by a guy staying just behind the door. So a very important issue is to watch your back. Turn at set intervals and CHECK THE CORNERS you just passed for that telltale green pixels protruding from behind it.
This is a ping-pong case. That is, what works for the enemy will work for you and vice versa. Good players know where you will be and can outmaneouver you. If you know how they do that, you can outmaneouver them yourself Position yourself well, so you can pop the enemy when they do not expect you: All diagonal cuts should be considered possible ways to rail/get railed.
FC GOING DARK
When I played CTF in 90s and 00s, many of my pals used that term "going dark" to define FC hiding and moving stealthily at some points and moments around the map to dodge enemy pursuit.
When you go dark as an FC, you must generate no sound unless it's absolutely necessary.
Walk, even duck. Switch to RG only when about to engage. Hide behind all possible parts of infrastructure. Listen to the enemy whereabouts, try to guess where they are going. You must be absolutely silent and cunning. It takes a lot of practice, but can vield excellent results. In normal CTF this can go on well given all the respawning guns, ammo and powerups.
In insta this is dangerous thanks to,w ell, insta nature of the game. So it requires modifications. Still, the FC must know when to go dark and hide.
Experienced enemy will try to cover important spots to wait for you to pop out like a cork - so you must cause your teammates to keep the enemy busy in an area you stealthily pass. As long as your teammates know what you're doing this stealthy behavior migh help you a lot.
An important thing is to never, ever stay at one place for too long, ESPECIALLY WHEN YOU'VE BEEN SPOTTED AND KILLED THE ENEMY. The enemy will surely report your whereabouts and position so never, ever try to stay in one place for too long.
Also remember that this is a short-term tactics - to evade pursuing enemy or wait out near/in the base until your flag returns home so you can get a cap safely.
Just remember when it pays to go rambo and where sam fisher