maXXus
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Posts: 15
Last Online: Nov 6, 2012 7:34:50 GMT -6
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Post by maXXus on Sept 13, 2012 13:58:03 GMT -6
After a hard start at Shining Forces, some teamplay that didn't worked out, we started to roll in the 2nd map. Attachments:
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maXXus
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Posts: 15
Last Online: Nov 6, 2012 7:34:50 GMT -6
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Post by maXXus on Sept 13, 2012 13:59:42 GMT -6
The 2nd map went pretty close to, but with a better defence the enemy didn't took the flag that many times. The team moved back to there position in stead of attacking when you have a bad spawn. Attachments:
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maXXus
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Posts: 15
Last Online: Nov 6, 2012 7:34:50 GMT -6
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Post by maXXus on Sept 13, 2012 14:01:11 GMT -6
With the final map almost in the bag, (3-0 lead) The enemy came back with 3 caps. After 18 minutes of playtime, the enemy raged a bit because we played more defensively. We could continue the win with 2 more caps. And what do we say after this? GeeGee! Attachments:
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Post by Exploiter on Sept 13, 2012 14:06:09 GMT -6
Just noticed, we all did positive on second map. I mean kill/death ratio.
Third map no comment. You spawn in their base, and youre like, "RUN RUN to their base " and youre actually running to yours, waaaaaiiiit, wha...? xD ( copyright TOT SonOfMogh)
But hey..we won, didnt we? ;D
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Post by terrorj on Sept 13, 2012 14:12:45 GMT -6
Yeah was a sweet victory Well done to all!
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thewookster
Administrator
Head Bartender
boring boring work
Posts: 2,513
Last Online: Mar 7, 2024 8:38:00 GMT -6
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Post by thewookster on Sept 13, 2012 14:13:18 GMT -6
Well done
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Post by Prophy on Sept 13, 2012 14:17:44 GMT -6
Well that was fun. Now we need to keep winning and improve teamplay
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eugene
Junior Member
Posts: 9
Last Online: Oct 16, 2012 23:53:36 GMT -6
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Post by eugene on Sept 13, 2012 18:13:01 GMT -6
Congratulations!
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Post by jorinde on Sept 14, 2012 3:27:46 GMT -6
Awww can't believe I missed it! I got home at 9 pm and went straight to bed.
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Post by Prophy on Sept 14, 2012 3:29:03 GMT -6
Just noticed, we all did positive on second map. I mean kill/death ratio. Third map no comment. You spawn in their base, and youre like, "RUN RUN to their base " and youre actually running to yours, waaaaaiiiit, wha...? xD ( copyright TOT SonOfMogh) But hey..we won, didnt we? ;D Ah yes true, I think I really enjoy defending in the box at Ironworks, because when you guys say high I could find a nice spot to frag the enemy out of the air. In all other moments I just guarded low. But from my spot it is sometimes hard to tell where the enemy is going. On Ironworks that is. Also another tip I got from Cenix, when you die wait for your respawn instead of clicking to spawn faster. This way you can hear or see which way they are going so your team mates can stop the flag.
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Post by Exploiter on Sept 14, 2012 7:01:27 GMT -6
I wasnt playing on first map, but on third maxxus 's comments over mumble helped me to track enemy as we were defending togeather at begining. On ironworks too actually especially cos i was at the bridge all the time and just shootin at everyone. everyone green. xD
But like I said, on japanese castles, spawn points were killing me. So my score went down. lol
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slipjizzyswift
Senior Member
Posts: 48
Favorite Drink: Guinness, Whisky, Vodka disguised as water :D
Favorite Map: The Edge
Last Online: Dec 28, 2014 8:52:24 GMT -6
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Post by slipjizzyswift on Sept 14, 2012 7:32:56 GMT -6
Good work guys!
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maXXus
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Posts: 15
Last Online: Nov 6, 2012 7:34:50 GMT -6
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Post by maXXus on Sept 14, 2012 7:33:04 GMT -6
...but on third maxxus 's comments over mumble helped me to track enemy... Just some small tips to everyone in drunk/qrunk; You guys really need to talk more. Everything you see should be reported to your entire team. The first map on Shining Forces was bad teamplay. One of the players wasn't even on Mumble. Its no problem that you haven't got a microphone, but then you got 2 things that you can do. First, Join the mumble server anyway because you can hear a lot of information that you might need. Second of all, use binds! Tell where the flag is going, every enemy location you see. A Simple "ENEMY HERE" bind gives me as a attacker a lot of information, that will probably mean that I will change my route in to the enemy base so I don't run into that enemy. An other thing that I was missing in the games was location defence. Don't leave your location unless you need to. If you need to leave your location, tell that to your team so we all know the base is undefended. If you get killed doing defence, you need to say that to! Same story, someone else needs to replace your position until you are back. And then we have the bad spawns. Bad spawns are spawn locations at a location that isn't good for your team. For example Japanese Castles; A bad spawn as a defender is a spawn in the enemy garden. But what to do: 3 Simple things... 1: Report to your team, example "BASE UNSAFE" or "OUT OF POSITION". 2: Receive information from your team where the enemy flag carrier is going. If not, ask what is happening to your flag. 3: Act accordingly to the information you got. Go to a certain position, or move back to your main defending task.
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Post by terrorj on Sept 14, 2012 8:33:01 GMT -6
Sure agree with that Max The more information you give in game the easier it is...and the teamwork better. Well on the first map was a new member,will catch him up when I see him to explain the one and another. And yup total right,I remember I took over defense a few times because there was no one. @exploit would you also like to sign up on clanbase?I did ask Max yesterday but couldnt ask you XD Always good to have some reserve players because im gonna sign up for the next open ictf cup which starts over 2 weeks... @max you want in the team for the cup?Because I still need a replacement for wooks. If you guys just wanna be reserve player or dont have time for it or something,just say and its np
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Post by Exploiter on Sept 14, 2012 9:03:13 GMT -6
I can be a reserve, cannot plan anything in 2 weeks time, but yea..I want to play if i will make it.
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